世界のデジタルメディア市場調査 2010年: オンラインエンターテインメントの動向 (Buddle)
Global Digital Media – Key Trends and Growth for Online Entertainment
この調査レポートは、世界のデジタルメディア産業、特にオンラインエンターテインメント市場について調査を行い、主要地域/毎の市場を概観し、その戦略を分析しています。
主な調査内容
- 世界のインターネット市場概観
- 世界のソーシャルメディア市場
- 世界のオンライン動画市場
- 主要オンラインエンターテインメントサービス
- Googleのケーススタディ
- 世界のデジタルメディアのマーケティングと広告
- 既存メディアへの影響分析
- 地域毎の市場概観
| 言語 | 英語 | |
| 出版社 | BuddleComm | |
| 出版日 | 2010年6月 | |
| 価格 | $695 (PDF) | |
| ページ数 | 160ページ | |
| 納品形態 | PDF、ハードコピー、マルチライセンス | |
| このレポートに対するお問い合わせ、あるいはご注文への対応は、出版社の日本代理店である株式会社データリソースが行います。日本国外への販売に関しては、出版社に直接ご連絡下さい。 The report is sold by the publisher’s Japanese representative, Data Resources, Ltd. For orders from outside of Japan, please contact the publisher directly. |
||
価格表
| ハードコピー | US$795 |
| シングルユーザーPDF | US$695 |
| 2-10ユーザーPDF | US$1390 |
| 11-20ユーザーPDF | US$2085 |
| サイトライセンスPDF | US$2780 |
– 目次 –
- 1. Global Internet Entertainment Market Overview
- 1.1 Global internet market overview
- 1.1.1 The Internet and the web
- 1.1.2 Internet traffic continues to grow
- 1.1.3 Internet users and penetration
- 1.1.4 Internet hosts
- 1.1.5 The World Wide Web
- 1.1.6 Search engines
- 1.1.7 Websites
- 1.1.8 The ISP market
- 1.1.9 Other developments
- 1.2 Key online internet and entertainment services
- 1.2.1 Digital media and entertainment
- 1.2.2 Key online entertainment services
- 1.2.3 Other key online services
- 1.2.4 Digital Rights Management (DRM)
- 1.1 Global internet market overview
- 2. Social Networks and Virtual World Market Overview
- 2.1 Global social networks and virtual world market overview
- 2.1.1 Insatiable appetite for communication
- 2.1.2 Social media after the financial crisis
- 2.1.3 Emerging social media trends
- 2.1.4 Second Life, Twitter, LinkedIn, Plaxo, Facebook, MySpace, Wikipedia
- 2.1.5 Mobile social networking
- 2.1.6 Online gaming beyond virtual worlds
- 2.1.7 In-game advertising
- 2.1.8 Personalising social media
- 2.1.9 Personal social networks
- 2.1.10 Incorporate social media within the organisation/group
- 2.1.11 Open Social Foundation
- 2.1.12 Conclusions
- 2.1 Global social networks and virtual world market overview
- 3. Global Online Video Media Market Overview
- 3.1 Global online video media market overview
- 3.1.1 Introduction: the power of online video media
- 3.1.2 Killer applications
- 3.1.3 Delivery trends
- 3.1.4 Online video media statistics and forecasts
- 3.1.5 Backgrounder: video streaming and P2P
- 3.1.6 Conclusion: The future of video in telecoms
- 3.1 Global online video media market overview
- 4. Google and Leading Internet Media Companies
- 4.1 Google, the leading Internet Media company
- 4.1.1 Introduction and analyses
- 4.1.2 Internet media companies
- 4.1.3 Key trends for digital media companies
- 4.1.4 Google
- 4.1.5 Brief case study: eBay
- 4.1.6 Brief case study: Skype
- 4.1.7 Other issues
- 4.1 Google, the leading Internet Media company
- 5. Digital Media Advertising and Marketing
- 5.1 Key global trends and statistics for digital media advertising
- 5.1.1 Digital marketing
- 5.1.2 Online advertising
- 5.1.3 Online advertising models
- 5.1.4 Key online advertising categories
- 5.1.5 Mobile advertising
- 5.1.6 TV advertising to struggle
- 5.1.7 Dubious advertising tactics
- 5.1 Key global trends and statistics for digital media advertising
- 6. Impact On Traditional Media
- 6.1 Impact of digital media on key media segments
- 6.1.1 Introduction
- 6.1.2 Continental shift in competition
- 6.1.3 Whatever happened to media convergence?
- 6.1.4 TV broadcasters
- 6.1.5 Radio broadcasters
- 6.1.6 Newspaper publishers
- 6.1.7 The video and DVD rental companies
- 6.1.8 The anomaly of the mass media
- 6.1 Impact of digital media on key media segments
- 7. Regional Overviews
- 7.1 North America
- 7.1.1 Market overview
- 7.2 Latin America
- 7.2.1 Internet market overview
- 7.2.2 Argentina
- 7.2.3 Brazil
- 7.2.4 Chile
- 7.3 Europe
- 7.3.1 Overview
- 7.3.2 TV shows on the Internet
- 7.3.3 Digital cinema
- 7.4 Africa
- 7.4.1 Overview
- 7.4.2 Online video media
- 7.4.3 Digital social media
- 7.4.4 Online advertising
- 7.4.5 Google in Africa
- 7.5 Middle East
- 7.5.1 Overview
- 7.5.2 Online Entertainment
- 7.5.3 Online advertising and marketing
- 7.5.4 Online media and traditional media
- 7.6 Asia
- 7.6.1 Market overview
- 7.6.2 Advertising and marketing in selected Asian markets
- 7.6.3 On-Line advertising in Hong Kong
- 7.7 Pacific Region
- 7.7.1 Australia
- 7.7.2 New Zealand
- 7.7.3 Guam
- 7.1 North America
- 8. Glossary of Abbreviations
- Table 1 – Worldwide fixed Internet users and annual change – 2000 – 2010
- Table 2 – Worldwide Internet penetration by region – 2009
- Table 3 – Top ten ranking by country for Internet users – Q3 2009
- Table 4 – Households with access to a home computer and the Internet – selected countries – 2008 – 2009
- Table 5 – Selected country comparison of monthly at-home Internet usage – 2007; 2009
- Table 6 – Top online activities – 2008
- Table 7 – Growth in the number of Internet hosts – every two years – 1991 – 2010
- Table 8 – Number of domain names worldwide – 2007 – 2009
- Table 9 – Internet users by top languages – 2002; 2005; 2007
- Table 10 – Worldwide market share of top 5 browsers – 2007 – 2008; 2010
- Table 11 – Web server market share top 4 developers – various months – 2004 – 2008; 2010
- Table 12 – How people find websites
- Table 13 – Worldwide search engine market share – January 2010
- Table 14 – Number of websites worldwide – 2004; 2006; 2008 – 2009
- Table 15 – Visitors to top ten web properties worldwide – 2008 – 2009
- Table 16 – Worldwide Internet users and annual change – 2000 – 2010
- Table 17 – Worldwide broadband subscribers and annual change – 2005 – 2010
- Table 18 – Worldwide digital music revenue – 2007 – 2009
- Table 19 – Number of online banking users worldwide – 2009; 2012
- Table 20 – Number of consumers using health monitoring – North America; Western Europe – 2008; 2012
- Table 21 – US online travel spending – 2006; 2008 – 2009; 2013
- Table 22 – Unique monthly users – Facebook versus MySpace – 2008 – 2009
- Table 23 – Top 3 countries using Facebook by unique monthly users – 2009
- Table 24 – Time spent on social networks by top countries – 2009 – 2010
- Table 25 – Worldwide market share of mobile social network users – 2008; 2013
- Table 26 – Worldwide online gaming revenue and annual change – 2000 – 2008; 2012
- Table 27 – Online gaming revenue market share – leading regions – 2012
- Table 28 – Worldwide mobile gaming revenue – 2004 – 2009; 2013
- Table 29 – Worldwide mobile game users – global monthly averages – 2005; 2010
- Table 30 – Worldwide online gambling revenue – 1997; 2001; 2004; 2006; 2008, 2010
- Table 31 – Total value of bets placed via mobile gambling worldwide – 2006; 2009; 2010
- Table 32 – Online game advertising spend worldwide – 2007 – 2008; 2012
- Table 33 – Growth of Hulu video streams – various months – 2008 – 2010
- Table 34 – Worldwide revenue from online video – 2008; 2012
- Table 35 – Online video streams – top online video properties in the US – 2007; 2009
- Table 36 – Worldwide advertising spending – all mediums – 2008 – 2010
- Table 37 – Worldwide online advertising spending – 2007 – 2010
- Table 38 – Worldwide advertising spending- all mediums – 2008 – 2010
- Table 39 – Most popular forms of online advertising
- Table 40 – USA online advertising spending – 2000 – 2009
- Table 41 – Worldwide online game advertising spending – 2007 – 2009; 2013
- Table 42 – Worldwide social network advertising spending – 2008 – 2010
- Table 43 – USA social network advertising spending – 2008 – 2009
- Table 44 – Online advertising revenues of top four portals in the US – 2008 – 2011
- Table 45 – Western Europe mobile ad spending – 2009 – 2012
- Table 46 – Asia-Pacific mobile ad spending – 2009 – 2012
- Table 47 – Worldwide advertising spend versus online advertising spend – 2009 – 2010
- Table 48 – Most popular formats for receiving news in the USA – 2010
- Table 49 – Top 10 US online gaming sites – March 2010
- Table 50 – Online US video usage – January 2010
- Table 51 – Top US online video sites statistics – January 2010
- Table 52 – Ten largest US social networking sites & forums – February 2010
- Table 53 – B2C sales in Argentina – 2003 – 2007
- Table 54 – E-commerce transactions in Chile – 2001-2009
- Table 55 – Online advertising revenue in South Africa – 2003; 2006 – 2009
- Table 56 – China advertising market – Q3 2008
- Table 57 – China advertising expenditures by medium – 2005 – 2009
- Table 58 – Online advertising activities in Hong Kong – 2008 – 2009
- Table 59 – Top 10 online advertising brands in Hong Kong – Q4 2008
- Table 60 – Japan advertising expenditures by medium – 2007 – 2009
- Table 61 – Online shoppers in New Zealand – 2006 – 2010
- Table 62 – Top 5 online sales by category in New Zealand – 2009
- Exhibit 1 – Examples of Web 2.0 developments
- Exhibit 2 – Top 10 most popular domain name suffixes worldwide – Q1 2009
- Exhibit 3 – The phenomenon of the 1990s
- Exhibit 4 – Examples of alternative search engines
- Exhibit 5 – Examples of popular web properties – Japan; USA; Germany
- Exhibit 6 – Difference between Grid Computing, Utility Computing and Cloud Computing
- Exhibit 7 – Examples of popular online dating sites
- Exhibit 8 – Apple iTunes – key statistics
- Exhibit 9 – Online music sector – key statistics
- Exhibit 10 – Advantages of e-learning
- Exhibit 11 – Popular health related websites in the US
- Exhibit 12 – Applications of Microsoft’s Virtual Earth
- Exhibit 13 – Online travel sector market summary
- Exhibit 14 – Brief company profile – Social game developer – Zynga
- Exhibit 15 – Twitter usage facts
- Exhibit 16 – Teenagers use social media to belong
- Exhibit 17 – Facebook and Nielsen’s marketing alliance
- Exhibit 18 – Interesting social media developments in South Africa
- Exhibit 19 – Wikipedia
- Exhibit 20 – Examples of key players in gaming industry sectors worldwide
- Exhibit 21 – Examples of top online games sites in the US
- Exhibit 22 – Examples of popular mobile games
- Exhibit 23 – Anarchy Online by Funcom
- Exhibit 24 – The Obama campaign
- Exhibit 25 – Examples of online VoD sites
- Exhibit 26 – Equivalence between access modes and traditional audiovisual use
- Exhibit 27 – Tata Communications and Cisco’s telepresence solution
- Exhibit 28 – BBC iPlayer and ABC iView
- Exhibit 29 – Definition: Content Delivery Networks (CDN)
- Exhibit 30 – The International Webcasting Association (IWA)
- Exhibit 31 – Key areas of focus for Internet media companies
- Exhibit 32 – Definition: Cloud computing
- Exhibit 33 – Amazon Web Services
- Exhibit 34 – Online ad deal between Google and Yahoo aborted
- Exhibit 35 – Google’s mobile operating system – Android
- Exhibit 36 – Other key Google’s activities – 2006 – 2007
- Exhibit 37 – Interesting items sold on eBay
- Exhibit 38 – Digital advertising cost considerations
- Exhibit 39 – Examples of large global advertising groups and subsidiaries – 2010
- Exhibit 40 – Examples of digital advertising agencies
- Exhibit 41 – Top sectors for online advertising spending
- Exhibit 42 – Digital media marketing commandments
- Exhibit 43 – Pay-per-view football on the Internet in Europe
- Exhibit 44 – Overview of top 5 New Zealand Internet sites – 2010
本レポートに関するお問い合わせ\ご注文
お問い合わせは、株式会社データリソースに送信されます。
レポート名は自動的に送信されますので、ご記入の必要はありません。